The Art of Star Wars, Episode V - The Empire Strikes Back Deborah Call  
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THE ART OF STAR WARS: THE EMPIRE STRIKES BACK is a magnificent, full-color celebration of the amazing artistic and technical accomplishments in the second chapter of the most spectacular space epic of all time. Lavishly illustrated with production sketches, production paintings, costume designs, construction drawings, matte paintings, storyboards, and stills, and complete with biographies of the outstanding artists and technicians who created the film, THE ART OF STAR WARS: THE EMPIRE STRIKES BACK is an indispensable volume for fans and special-effects buffs alike. This volume includes:
* The complex stop-motion animation technique used for the tauntaun, the beast Luke rode on the frozen planet Hoth
* The design and animation techniques used in the creation of the immense Imperial walkers
* The fascinating development of the swamp planet Dagobah
* The evolution of the character of Yoda
* Enthralling matte paintings that bring Cloud City to life

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Children of the Mind Orson Scott Card  
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The planet Lusitania is home to three sentient species: the Pequeninos; a large colony of humans; and the Hive Queen, brought there by Ender. But once against the human race has grown fearful; the Starways Congress has gathered a fleet to destroy Lusitania.

Jane, the evolved computer intelligence, can save the three sentient races of Lusitania. She has learned how to move ships outside the universe, and then instantly back to a different world, abolishing the light-speed limit. But it takes all the processing power available to her, and the Starways Congress is shutting down the Net, world by world.

Soon Jane will not be able to move the ships. Ender's children must save her if they are to save themselves.

0812522397
Sword and Fist: A Guidebook to Fighters and Monks Jason Carl  
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Combat isn't everything — it's the only thing.

The masters of armed and unarmed combat, fighters and monks, come into their own in this book. It's packed with ways to customize fighter and monk characters, including:

New feats, prestige classes, weapons, and equipment

Information about special organizations such as the Red Avengers and the Knight Protectors
Maps of locations that fighters and monks frequent: guard towers, monasteries, and a gladiatorial arena

Indispensable to both players and Dungeons Masters, this book adds excitement to any campaign.

0786918292
Firewalls and Internet Security: Repelling the Wily Hacker William R. Cheswick, Steven M. Bellovin, Aviel D. Rubin  
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Essential information for anyone wanting to protect Internet-connected computers from unauthorised access. Includes:

thorough discussion of security-related aspects of TCP/IP;
step-by-step plans for setting up firewalls;
hacking and monitoring tools the authors have built to rigorously test and maintain firewalls;
pointers to public domain security tools on the net;
first-hand step-by-step accounts of battles with the "Berferd" hackers; and
practical discussions of the legal aspects of security.

—Jake Bond

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WoD Dogs of War Richard Clayton, Chuck Wendig, John Newman  
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War Is Hell
The service trains you to be strong. It teaches you team-work, how to rely on others and how to rely on yourself. Which is a damn good thing. You need every edge you can get. You'll see for yourself when you discover what else is out there in the night
A Chronicle Book for The World of Darkness
An overview of military life and guidelines for military characters in the World of Darkness.
Guidelines for unconventional units and those units touched by the supernatural, such as Company Zero.
Storytelling advice for stories and chronicles revolving around military confiict and the supernatural.
Variant rules, such as increasing lethality of firearms and governing mass combat.

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Japanese Design Motifs Matsuya Company  
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Definitive catalogue of Japanese heraldic crests featuring almost unlimited variety of plant, animal, bird, and geometric forms — everything from "wild goose" to "folding fan" to "mountain and mist," each with dozens of variations. 4,260 illustrations. "The 4,260 marvelous heraldic emblems...are delicate, interesting, and perfect." — Lady's Circle Needlework.

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Dungeon Master's Guide Monte Cook  
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The Third Edition Dungeon Master's Guide is an essential rulebook for the D&D game and is a must-have for every Dungeon Master. A Dungeon Master runs the Dungeons & Dragons(r) game-part storyteller, part actor, part referee. The Dungeon Master's Guide features 224 pages of beautifully rendered, intuitively presented rules and material designed to get a Third Edition D&D campaign up and running.

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Psionics Handbook Bruce R. Cordell  
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Masters of the Mind

Adventurers speak of a rare breed of heroes who can bend the laws of nature to their bidding through sheer force of will. This mental manipulation is not magical, nor is it the suff of superstitious gossip. It is the art of psionics.

This supplement for the D&D game provides psionic character classes, psionic skills and feats, a psionic combat system, and a piethora of psionic powers, items, and monsters—everything you need to include psionics in your campaign.

To use this supplement, a Dungeon Master also needs the Player's Handbook, the Dungeion Master's Guide and the Monster Manual. A player needs only the Player's Handbook.

0786918357